Monday, December 28, 2009
Previous Posts
- Precomputed Radiance Transfer, Siggraph 2005 Course
- Exposure in light shader.
- What is color bleeding(secondary one bounce diffus...
- Color Bleeding vs. Ambient Occlusion
- The wonder hospital.
- Why we have to use integer pixel values as final o...
- Monitoring for 32 bit floating-point color depth.
- Gamma correction issue in 3D CGI rendering
- The RenderMan community of Japan, RenderSan( San m...
- How does the renderer know the point of origin of ...
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